![]() He is approached by a pie-like entity (aptly named Pizzaface) who threatens his restaurant with a giant laser. Peppino is a chef who runs a pizza parlor deep in debt. Let's paint our own picture and set the premise for Pizza Tower. Now, imagine that concept in video game form, except high on adrenaline, with gameplay that's easy to learn, but with tons of challenges to test you. You know the one, with the odd shapes and the elongated faces. There also exists unused graphics showing various characters holding round signs, probably meant for these kinds of bosses.Imagine that one abstract painting you've seen in a pizza parlor. In addition, at one point, the bosses were meant to have health bars styled like a fighting game.Bosses were originally planned to be structured in a drastically different way, acting as time trials rather than traditional bosses, and the boss simply acted as an obstacle near the end of the level.Except for Pizzaface, the amount of hp for each boss decreases for each world.Another exception is the final boss, which does not give a rank on defeat. ![]() One exception is the P Rank, where if the player is hit even once, they will lose it. Ranks are tied to hits, as every 2 hits, the player's rank is lowered. After beating the 2nd phase, all bosses (Besides The Noise) have a special mini-phase which you must defeat before finally defeating the boss and getting the key.Īfter defeating a boss, a rank is given, similar to ranks in ordinary levels. Once a boss is defeated for the first time, a large key will be awarded to the player, and they can unlock the elevator to the next floor of the tower. ![]() If the player runs out of HP, they are kicked out of the boss fight and will have to start the boss fight from the beginning.Īll bosses have at least 2 phases, with the first teaching the player everything the boss can do, and the second usually repeating the first with more added on top of it. ![]() ![]() This "point" does nothing, but the total amount of "points" gained will be displayed at the boss' gate. However, if the player grabs one at full HP, a +1 appears. Having 5 or less HP while grabbing a hat will give the player an extra health point. The player has 6 hit points, each depicted as Peppino’s hat, and will be given hats for every 3 hits done to the boss. Boss fights are formatted as single screen 1 on 1 matches against the boss. ![]()
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